learn / 2018
STEAM Carnival in South Los Angeles
Please describe the activation your organization seeks to launch.
Our STEAM Carnival invites children to look at the world of play from the perspective of their studies and future careers. We immerse the child in the world of robots, lasers, and fire to excite their interests and direct them into science, technology, engineering, art, and math through play. Every video game the child engages with has many careers behind it. We just help them make that connection.
Which of the learn metrics will your activation impact?
- Students’ immersion in Science, Technology, Engineering, and Math content
Will your proposal impact any other LA2050 goal categories?
- LA is the best place to CREATE
- LA is the best place to PLAY
In what areas of Los Angeles will you be directly working?
- Central LA
- East LA
- South LA
- County of Los Angeles
How will your activation mobilize Angelenos?
- Trainings and/or in-person engagements
- Influence individual behavior
Describe in greater detail how your activation will make LA the best place to learn?
Our STEAM Carnival opens the door to students understanding that the games they play every day are filled by a variety of careers. Coders, narrative writers, musicians, and film-makers all take part in the creation. We engage students in hands-on play and ‘making’ without letting them know the purpose is to learn.
If we tell students we are going to teach them how sound is created, and we supply a lecture with all the correct information, they will take notes and remember some of what was said. If we have them take apart a speaker, and then make a working headset, they will remember forever how they made sound come out of that headset.
We supply the games, the opportunity to code, and prototype. We supply tons of random materials and give prompts to what they might make, but we don’t supply directions. By doing this we build critical and creative problem solvers.
Most of the children in school today, (65% according to government statistics) will work in jobs that don’t yet exist. The only way to prepare them for those jobs is to make sure they can think their way out of a problem, have confidence that they can solve those problems, and in this way, build their self-image as creative problem solvers ready to take on whatever is thrown their way.
Every child who attends the STEAM Carnival will leave with an understanding of their future potential through the act of play.
How will your activation engage Angelenos to make LA the best place to learn
2BCF works with PreK-12 students (ages 5 — 18), primarily, but not exclusively from Title I schools, where at least 50% of its students qualify for free or reduced meals. Indeed, most of our schools are between 75% and 100% ethnically diverse, low/moderate income. Title I schools and teachers remain chronically under-funded and under-resourced in materials that are needed for Project Based Learning with few support groups to fill the gap. Overall, 2BCF’s students are 10% African American, 74% Hispanic, 1% American Indian, 6% Asian, and 9% Caucasian. 2BCF delivers its STEAM resources (affordable recycled materials, tools, sample curriculum) directly into the schools we service via special assemblies, Resource Carts, and, most importantly, STEAM Labs and STEAM Carnivals. The LAUSD District South leadership is committed to building their schools into STEAM campuses and we have partnered wtih them to accomplish this goal
Please explain how you will define and measure success for your activation.
We have created pre-then-post surveys for the STEAM Labs and would use a similar survey for the STEAM Carnival.
It is our hope that students will become less fearful of the STEAM disciplines by first experiencing them through artistic expression. It is hoped that these exercises will translate into greater confidence and, ultimately, improved performance on standardized tests.
STEAM Labs have been enormously well received by school personnel, credited with improving student engagement. Our evidence for this is from those pre-then-post surveys in which we asked the following two questions and received these responses:
What I learn in science class doesn’t have much to do with the real world.
Pre - 58% Strongly agree
Post - 15% Strongly agree
I believe I am going to fail science this year.
Pre - 52% Strongly agree
Post - 10% Strongly agree
We would be using this survey to inform our own work and make it available through open-source sharing platforms.
Educators we work with credit the STEAM Lab with increasing their students’ interest in practical research as an avenue into STEAM principles, as one principal described: “Students created marble runs, musical instruments, trebuchets, and catapults while exploring potential vs. kinetic energy and inertia. Students moved forward in creating simple machines and experimenting with magnets. At the end of the year the students worked together to meet the Rube Goldberg Challenge, creating an invention that pops a balloon.”
Where do you hope this activation or your organization will be in five years?
In five years our organization will be offering STEAM Carnivals in partnership with schools, school districts and communities both underserved (where we will raise the money) and affluent communities where ticket prices are able to cover the cost.